Reference
Offline Progress
This is an idle game, so most of what you earn you earn while you are not here. But it only works if you leave something running before you go, and not every skill counts. Here is exactly what carries on without you, what it needs, and what quietly stops it.
Offline progress is not a passive drip. The game continues whatever you already had running when you disconnected — so the single most important step is to start something before you close the browser. Log off standing idle and you earn nothing.
The rules at a glance
- How you go offline
- Close the browser, or press Log Out. They are identical — the clock starts when your last open tab disconnects.
- Maximum time counted
- 8 hours
- Time beyond that
- Discarded, not banked. Away 48 hours pays exactly the same as away 8.
- Rate
- Full — the same speed as playing live
- Shortest window that counts
- 60 seconds. Reconnect sooner and that time is gone rather than added to the next gap.
- When it is paid out
- When you next load the game. It is calculated on arrival, not accrued while you are away.
Which activities train offline
Start one of these, then close the browser. This table is generated from the same rule the server uses to decide, so it cannot fall out of step with the game.
| Activity | Earns while logged out | Needs in your pack | Where |
|---|---|---|---|
| Begging | Yes — skill and resources | Nothing | Any town |
| Fishing | Yes — skill and resources | A tool, plus any spares | Skara Brae, Jhelom, New Haven |
| Lumberjacking | Yes — skill and resources | A tool, plus any spares | Yew Forest |
| Mining | Yes — skill and resources | A tool, plus any spares | Britain Mines, Minoc Mines |
| Animal Lore | Yes — skill only | Nothing | Anywhere |
| Animal Taming | Yes — skill only | Animal Tackle (one charge per attempt) | Any town |
| Evaluating Intelligence | Yes — skill only | Nothing | Any town |
| Forensic Evaluation | Yes — skill only | Nothing | Any town |
| Hiding | Yes — skill only | Nothing | Any town |
| Lockpicking | Yes — skill only | Training Locks (one use per attempt) | Anywhere |
| Tracking | Yes — skill only | Nothing | Any town |
| Cartography | No | Nothing | Anywhere |
| Item Identification | No | Nothing | Anywhere |
Cartography and Item Identification earn nothing at all while you are logged out. They will happily sit in the Start button looking exactly like the others, so leaving one running overnight is wasted time.
The other two ways to earn while away
- A crafting batch. Set one running and it keeps producing offline, training that craft skill as it goes — until it runs out of materials.
- Auto Battle, but only inside a dungeon. Left running in a town or the overworld it earns nothing. Offline fighting trains your weapon skill, Tactics, Anatomy, Healing and Camping, and pays the gold and loot — and you can genuinely die down there while logged out.
What cuts a night short
- A full backpack. Gathering stops dead the first time a tick would put you over your carry weight — the rest of the window simply is not simulated. Bank your haul before you log off; carry space, not time, is usually what limits an overnight session.
- Running out of tools. Mining, Lumberjacking and Fishing all need one, and offline gathering burns through spares in your pack exactly as live play would. When the last one breaks, the window ends there.
- Running out of Training Locks. Lockpicking spends one use per attempt at a six-second cadence, so a single lock covers ten minutes. Carry as many as you want the night to last.
- Moving before you log off, if you are gathering. Mining, Lumberjacking, Fishing and Begging are re-checked against where you are actually standing when you return — Recall out of a mine mid-Mining and the window pays nothing rather than paying you the wrong resource.
- Nothing to show for it is not a loss. If the window pays out nothing at all, the time is handed back rather than spent, so you can fix the problem and log off again.
Auto Magery is AFK, not offline. Its town training macro runs on the server only for characters who are still connected, so leaving the tab open and walking away trains it indefinitely — but closing the browser stops it dead, and no offline progress is paid for that time. Craft Stations are the opposite: a running station keeps producing on its own timer whether you are connected or not, and is not bound by the hour cap above.