Skills
Combat Skills
Hitting things, and surviving being hit back. Most of these train themselves simply by being used, which means your fighting style decides what you get good at whether you planned it or not.
Swordsmanship
The blade line — and the finishing blow that ends a wounded fight early.
Fencing
The precise line — fast weapons that leave things bleeding.
Macing
The blunt line — heavy weapons that stun what they land on.
Archery
Bows and crossbows — damage from further away than anything can reach.
Wrestling
What you are using when you are holding nothing at all.
Tactics
The damage multiplier sitting behind every weapon you swing.
Parrying
Turning a blow aside with a shield or a two-handed weapon.
Healing
Bandages, and how much of your health they actually give back.
Anatomy
The quiet skill that makes every bandage worth more.
Musicianship
Whether the song you meant to play is the song that comes out.
Peacemaking
Playing something calm enough that the monster forgets to swing.
Discordance
Playing something bad enough that the monster fights worse for it.