Magic
Magery
Magery is the whole casting game: eight circles of spells, each wanting more skill, more mana and rarer reagents than the last. A mage is expensive to run and devastating once running, and the skill curve is steep enough that the first circles feel like a different game from the last.
Circle 1
4 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Heal | Restores 12 HP | In Mani | No requirement | 1x garlic, 1x ginseng, 1x spider silk |
| Magic Arrow | 3–7 damage | In Por Ylem | No requirement | 1x sulfurous ash |
| Weaken | Weakens the monster | Des Mani | No requirement | 1x garlic, 1x nightshade |
Circle 2
6 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Cure | Cures poison | An Nox | No requirement | 1x garlic, 1x ginseng |
| Harm | 7–12 damage | An Mani | No requirement | 1x nightshade, 1x spider silk |
| Protection | A protective buff on you | Us Sanct | No requirement | 1x garlic, 1x ginseng, 1x sulfurous ash |
| Incognito | Disguises your name | Kal In Ex | No requirement | 1x blood moss, 1x nightshade |
Circle 3
9 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Bless | A protective buff on you | Rel Sanct | 30.0 | 1x garlic, 1x mandrake root |
| Fireball | 12–18 damage | Vas Flam | 30.0 | 1x black pearl |
| Poison | Poisons for at least 3% of max health per tick, all fight (scales with spell damage) | In Nox | 30.0 | 1x nightshade |
| Recall | Travels you to a marked Recall Rune | Kal Ort Por | 30.0 | 1x black pearl, 1x blood moss, 1x mandrake root |
| Mark | Marks a Recall Rune where you stand | Kal Por Ylem | 30.0 | 1x black pearl, 1x blood moss, 1x mandrake root |
Circle 4
11 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Curse | Weakens the monster | Des Sanct | 40.0 | 1x garlic, 1x nightshade, 1x sulfurous ash |
| Greater Heal | Restores 35 HP | In Vas Mani | 40.0 | 1x garlic, 1x ginseng, 1x mandrake root, 1x spider silk |
| Lightning | 16–22 damage, 30% chance to stun for 3s | Por Ort Grav | 40.0 | 1x mandrake root, 1x sulfurous ash |
Circle 5
14 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Magic Reflection | A protective buff on you | In Jux Sanct | 50.0 | 1x garlic, 1x mandrake root, 1x spider silk |
| Mind Blast | 20–28 damage | Por Corp Wis | 50.0 | 1x black pearl, 1x mandrake root, 1x nightshade |
| Paralyze | Weakens the monster | An Ex Por | 50.0 | 1x garlic, 1x mandrake root, 1x spider silk |
Circle 6
20 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Dispel | Dispels magic | An Ort | 60.0 | 1x garlic, 1x mandrake root, 1x sulfurous ash |
| Energy Bolt | 24–32 damage | Corp Por | 60.0 | 1x black pearl, 1x mandrake root |
| Invisibility | Hides you from what you are fighting | An Lor Xen | 60.0 | 1x blood moss, 1x nightshade |
Circle 7
40 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Flame Strike | 30–40 damage | Kal Vas Flam | 70.0 | 1x spider silk, 1x sulfurous ash |
Circle 8
50 mana per cast.
| Spell | Effect | Words | Min skill | Reagents |
|---|---|---|---|---|
| Resurrection | Raises the dead | An Corp | 80.0 | 1x blood moss, 1x garlic, 1x ginseng |
Damage and healing shown are the base roll. Eval Int adds 20% at 100 skill, an Inscribed Spellbook adds more again, and the monster's own resistance comes off the top — so a trained mage hits considerably harder than this table alone suggests.
Intelligence is your casting power. Half of a spell's damage is fixed and the other half scales with Int, so the same Lightning that lands for 19 at 100 Int lands for 12 at 25. Bless counts, and it raises the ceiling as well as the floor.
Your weapon and shield do nothing while a spell is in flight. The swing drops to Wrestling, the shield stops blocking and stops counting toward Armor Rating, and both slots turn red on the paperdoll — the same red a broken item gets, because mechanically it is the same thing. Casting mid-fight is a real trade, not free damage bolted onto a weapon. A spellbook is unaffected: its wisp bolt was already Wrestling.