Crafting
Alchemy
Alchemy converts the reagents Begging and shopping bring in into something worth drinking. The early potions are convenience; the later ones are the difference between surviving a bad fight and not. Every brew wants an empty bottle, which is a Tinkering problem before it is an Alchemy one.
Potions
What each one actually does, and what it costs to make. Thrown potions are combat-only and target the monster; the rest you drink.
| Skill | Potion | Effect | Use | Reagents |
|---|---|---|---|---|
| No requirement | Restores 15 HP | Drunk | 1x garlic, 1x ginseng, 1x spider silk | |
| 50.0 | Restores 40 HP | Drunk | 3x garlic, 3x ginseng, 2x mandrake root, 1x spider silk | |
| 20.0 | Cures poison | Drunk | 1x garlic, 1x ginseng | |
| 30.0 | Restores 30 mana | Drunk | 1x black pearl, 1x spider silk | |
| 40.0 | +10 Strength | Drunk | 1x mandrake root, 1x ginseng | |
| 75.0 | +20 Strength | Drunk | 5x mandrake root, 3x ginseng, 3x blood moss | |
| 40.0 | +10 Dexterity | Drunk | 1x blood moss, 1x mandrake root | |
| 75.0 | +20 Dexterity | Drunk | 5x blood moss, 3x mandrake root, 3x black pearl | |
| 30.0 | 5–15 damage | Thrown | 1x black pearl, 3x sulfurous ash | |
| 80.0 | 30–40 damage | Thrown | 3x black pearl, 10x sulfurous ash | |
| 50.0 | Poisons the monster — +4 damage per tick | Thrown | 2x nightshade | |
| 70.0 | Hides you from what you are fighting | Drunk | 10x blood moss, 10x nightshade |
How long a buff lasts
- Strength and Agility potions
- 300s
- Drinking a second of the same kind
- Refreshes it — a Greater replaces a regular rather than adding to it
- With Bless up
- Stacks — the spell and the potion are separate bonuses
Every brew wants an empty bottle, and bottles are a Tinkering recipe. Run out of glass and the best reagents in the world sit in your pack.