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Reference

Tools

Every gathering and crafting skill needs a tool, and the tool you are holding decides how far that skill can climb. This is the whole ladder in one place: what each tier trains you to, what it adds while you use it, and how long it lasts before it breaks.

What each tier trains you to

The cap is a hard ceiling on GAIN, not on use — an Iron pickaxe keeps mining perfectly well at 75, it just stops teaching you anything. The skill bonus is added on top of your real skill when the game checks what you can gather or craft, so a Valorite tool reaches resources your own skill cannot. The two Uses columns are separate ladders: a pickaxe, hatchet or fishing pole spends a use every gather tick, so they get far more than a tool that spends one per item made.

TierTrains you toSkill bonusUses — pickaxe, hatchet, poleUses — every other tool
Iron75250100
Dull Copper85400130
Shadow Iron85550160
Copper85700200
Bronze85+2850250
Golden90+31,000320
Agapite95+41,150400
Verite100 — no ceiling+51,300500
Valorite100 — no ceiling+101,450650
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Iron stops teaching at 75. The next four tiers all stop at 85, so upgrading within them buys you charges and nothing else — the cap only moves again at Golden. Only Verite and Valorite will take you all the way to 100.

Which tool serves which skill

Every one of these is a Tinkering recipe, and every skill listed refuses to start without its tool made active.

ToolSkill it servesIngotsBoards
PickaxeMining54
HatchetLumberjacking34
Fishing PoleFishing18
Skinning KnifeCamping2
Blacksmith HammerBlacksmithing42
Carpenter's SawCarpentry32
Tinker's ToolsTinkering3
Mortar and PestleAlchemy1
Tailor's KitTailoring2
Writer's QuillInscription11

If you have nothing at all

The Provisioner gives away
Pickaxe, Hatchet, Carpenter's Saw, Tinker's Tools
How often
One of each every 60 minutes
They last
35 uses, whichever tool it is
They behave as
An Iron tool exactly — same 75 cap, no penalty
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A worn tool can be DISMANTLED from its right-click menu for part of its own materials back — half its original cost at full durability, tapering to nothing as it nears its last use. Dismantling a nearly-broken tool returns nothing, so do it early or not at all. "Dismantle All" does the same to every copy of that tool in your pack, one per second.
♻️
The same menu also RECYCLES the things a tool makes. "Recycle" arms a cursor and melts the one backpack item you click; "Recycle All" sweeps every eligible item that tool's skill made, one per second. Either way you get back 30% of what it cost to craft, rounded to the nearest whole unit — so anything built from a single unit is worth nothing back. It costs the tool no charges at all. Offered by the 4 crafting tools whose skills make gear: the Blacksmith Hammer, Carpenter's Saw, Tinker's Tools and Tailor's Kit.
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A Recycle All sweep deliberately leaves things alone: anything equipped, anything magical or not yet identified, anything you have Locked, any tool currently set active, and Tinker's Tools themselves — which would otherwise be a Tinkering sweep melting down the one item you need in hand to make any tool at all. Targeting a single item with the cursor overrides the magic and active-tool guards, because picking that exact icon out is the confirmation a sweep cannot ask for.

The skills this decides