Combat
Swordsmanship
Swordsmanship covers every bladed weapon and carries Execute, a chance on a landed hit against an already-wounded monster to simply finish it. It is the most straightforward of the weapon skills: hit things, hit them harder, occasionally skip the last quarter of the fight entirely.
Weapons
Damage shown is the base before material tier, Tactics and any magic property.
| Weapon | Damage | Speed | Hands |
|---|---|---|---|
| Broadsword | 13–17 | 2.5s | One |
| Cutlass | 11–15 | 2s | One |
| Katana | 10–14 | 2s | One |
| Longsword | 13–17 | 2.5s | One |
| Scimitar | 13–17 | 2.5s | One |
| Viking Sword | 13–17 | 2.5s | One |
| Axe | 13–17 | 2.5s | One |
| Battle Axe | 19–23 | 3s | Two |
| Double Axe | 15–19 | 2.8s | One |
| Executioner's Axe | 21–25 | 3.3s | Two |
| Large Battle Axe | 22–26 | 3.5s | Two |
| Two-Handed Axe | 21–25 | 3.3s | Two |
| Bardiche | 22–26 | 3.5s | Two |
| Halberd | 23–27 | 3.8s | Two |
Execute — A finishing blow. On a landed hit that leaves a monster on a sliver of health, a chance to drop it straight to zero — an ordinary kill with full loot, gold and XP, just sooner.
Execute, in numbers
- Chance on a landed hit
- 1.75% at 0 skill, rising to 7% at 100
- Only fires when the monster is at or below
- 25% of its maximum health
- Never fires on
- A monster already at 0, or a training dummy
Magic properties you may find
Monster-dropped weapons arrive unidentified — Item Identification reads them.
| Property | Damage bonus |
|---|---|
| Ruin | +3 |
| Might | +6 |
| Force | +9 |
| Power | +12 |
| Vanquishing | +15 |