Reference
Weapons
Every weapon comes in 9 tiers — metal for everything except
Archery, which is built from wood instead (see Carpentry).
Rarer material adds a little to both damage and durability (see Material Tiers
below). Two-handed weapons in the same family hit harder but swing slower than
their one-handed counterpart. See Skills for how weapon
skills actually train.
The Swing Speed below is what the weapon does in fully-dexterous
hands. Dexterity decides how fast you actually swing it — at 100
Dexterity you get the printed speed, and below that every weapon is slower, down to a
floor of just over a third of it at 10 Dexterity. The penalty falls away fastest at the
bottom, so the early climb is quick; the last stretch to 100 is where the fine tuning
is. Agility Potions and Bless count toward it, and anything above 100 Dexterity does
nothing for speed.
| Icon | Weapon | Hands | Base Damage | Swing Speed | Durability |
 |
Broadsword |
One |
13–17 |
2.5s |
100 |
 |
Cutlass |
One |
11–15 |
2.0s |
90 |
 |
Katana |
One |
10–14 |
2.0s |
90 |
 |
Longsword |
One |
13–17 |
2.5s |
100 |
 |
Scimitar |
One |
13–17 |
2.5s |
90 |
 |
Viking Sword |
One |
13–17 |
2.5s |
100 |
| Icon | Weapon | Hands | Base Damage | Swing Speed | Durability |
 |
Axe |
One |
13–17 |
2.5s |
100 |
 |
Battle Axe |
Two |
19–23 |
3.0s |
120 |
 |
Double Axe |
One |
15–19 |
2.8s |
100 |
 |
Executioner's Axe |
Two |
21–25 |
3.3s |
130 |
 |
Large Battle Axe |
Two |
22–26 |
3.5s |
140 |
 |
Two-Handed Axe |
Two |
21–25 |
3.3s |
130 |
 |
Bardiche |
Two |
22–26 |
3.5s |
130 |
 |
Halberd |
Two |
23–27 |
3.8s |
140 |
| Icon | Weapon | Hands | Base Damage | Swing Speed | Durability |
 |
Dagger |
One |
7–10 |
1.8s |
70 |
 |
Kryss |
One |
10–14 |
2.0s |
85 |
 |
Spear |
Two |
17–21 |
2.8s |
110 |
 |
Short Spear |
One |
11–15 |
2.3s |
90 |
 |
War Fork |
Two |
18–22 |
2.8s |
110 |
 |
Pitchfork |
Two |
17–21 |
2.8s |
100 |
| Icon | Weapon | Hands | Base Damage | Swing Speed | Durability |
 |
Club |
One |
11–15 |
2.3s |
90 |
 |
Hammer Pick |
One |
13–17 |
2.5s |
100 |
 |
Mace |
One |
13–17 |
2.5s |
100 |
 |
Maul |
Two |
21–25 |
3.3s |
130 |
 |
Smith's Hammer |
One |
13–17 |
2.5s |
100 |
 |
War Axe |
One |
13–17 |
2.5s |
100 |
 |
War Hammer |
Two |
22–26 |
3.5s |
140 |
 |
War Mace |
One |
14–18 |
2.8s |
110 |
 |
Quarter Staff |
Two |
17–21 |
2.8s |
90 |
 |
Black Staff |
Two |
17–21 |
2.8s |
90 |
 |
Gnarled Staff |
Two |
17–21 |
2.8s |
90 |
 |
Shepherd's Crook |
Two |
16–20 |
2.8s |
85 |
Bonuses below are added to every non-Archery weapon's
base damage and durability shown above, per metal used. Crafted at
Blacksmithing.
| Material | Damage Bonus | Durability Bonus |
| Iron |
+0 |
+0 |
| Dull Copper |
+1 |
+5 |
| Shadow Iron |
+2 |
+8 |
| Copper |
+3 |
+12 |
| Bronze |
+4 |
+15 |
| Golden |
+5 |
+20 |
| Agapite |
+6 |
+25 |
| Verite |
+8 |
+32 |
| Valorite |
+10 |
+40 |
The Archery-only equivalent of Material Tiers above
— same bonus curve, just wood instead of metal. Crafted at
Carpentry.
| Wood | Damage Bonus | Durability Bonus |
| Wood |
+0 |
+0 |
| Dullwood |
+1 |
+5 |
| Shadowwood |
+2 |
+8 |
| Copperwood |
+3 |
+12 |
| Bronzewood |
+4 |
+15 |
| Goldwood |
+5 |
+20 |
| Agawood |
+6 |
+25 |
| Veriwood |
+8 |
+32 |
| Valiwood |
+10 |
+40 |
Found on monster loot only — never player-crafted
(Blacksmithing/Carpentry always produce plain, mundane gear). Rarer rungs
(Power, Vanquishing) are gated toward tougher monster tiers and get rarer still.
Each adds a flat bonus to both ends of the weapon's damage range.
| Property | Damage Bonus |
| Ruin |
+3 |
| Might |
+6 |
| Force |
+9 |
| Power |
+12 |
| Vanquishing |
+15 |
A dungeon-locked variant of Power/Vanquishing tied to
one specific dungeon — can only drop from monsters in that dungeon, arrives
already dyed to a color reflecting it (even before identifying), and its damage
bonus only applies while actually fighting in that dungeon. Carry one anywhere
else — another dungeon, town, harvesting — and it contributes nothing,
mechanically identical to a plain weapon until you're back home. Because it's dead
weight everywhere else, a Slayer actually drops more readily than the
universal Vanquishing it mirrors, not less.
| Dungeon | Dye Color |
| Britain Sewers |
Olive Drab |
| Britain Graveyard |
Dull Grey |
| Vesper Graveyard |
Faded Blue |
| Destard |
Garnet Maroon |
| Despise |
Clay |
| Deceit |
Peridot Green-Yellow |
| Wrong |
Violet |
| Covetous |
Gold Sheen |
| Shame |
Bronze Sheen |
| Fire Dungeon |
Molten Lava |
| Hythloth |
Void Purple |
| Ice Dungeon |
Arctic White-Blue |
| Orc Fort |
Blood Red |