Combat
Archery
Archery is the ranged weapon line, fed entirely by Carpentry rather than the forge. It carries its own critical chance on top of the shared one, which makes a good bow spike harder than its damage range suggests.
Weapons
Damage shown is the base before material tier, Tactics and any magic property.
| Weapon | Damage | Speed | Hands |
|---|---|---|---|
| Bow | 17–21 | 3s | Two |
| Crossbow | 21–25 | 3.3s | Two |
| Heavy Crossbow | 24–28 | 3.8s | Two |
Critical shot — Archery carries a critical chance of its own, on top of the critical every weapon shares. It is the one weapon family whose signature effect has always scaled with skill — the melee three were brought into line with it.
Critical shot, in numbers
- Chance on a landed shot
- 3% at 0 skill, rising to 15% at 100
- Damage on a crit
- +50%
- Stacks with
- The shared critical every weapon rolls for
Magic properties you may find
Monster-dropped weapons arrive unidentified — Item Identification reads them.
| Property | Damage bonus |
|---|---|
| Ruin | +3 |
| Might | +6 |
| Force | +9 |
| Power | +12 |
| Vanquishing | +15 |