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Combat

Archery

Archery is the ranged weapon line, fed entirely by Carpentry rather than the forge. It carries its own critical chance on top of the shared one, which makes a good bow spike harder than its damage range suggests.

How you train it Shoot things. Bows are Carpentry work, so an archer usually ends up a carpenter too.
What you need A bow or crossbow equipped.

Weapons

Damage shown is the base before material tier, Tactics and any magic property.

WeaponDamageSpeedHands
Bow17–213sTwo
Crossbow21–253.3sTwo
Heavy Crossbow24–283.8sTwo
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Critical shot — Archery carries a critical chance of its own, on top of the critical every weapon shares. It is the one weapon family whose signature effect has always scaled with skill — the melee three were brought into line with it.

Critical shot, in numbers

Chance on a landed shot
3% at 0 skill, rising to 15% at 100
Damage on a crit
+50%
Stacks with
The shared critical every weapon rolls for

Magic properties you may find

Monster-dropped weapons arrive unidentified — Item Identification reads them.

PropertyDamage bonus
Ruin+3
Might+6
Force+9
Power+12
Vanquishing+15

Other Combat skills