Combat
Musicianship
Musicianship is the gate in front of the other two bard skills. Every attempt to peace or discord something rolls against it first, and a fumbled note wastes the attempt and a charge off your instrument either way. At Grandmaster you stop fumbling entirely. It is also a hard ceiling on the other two — neither Peacemaking nor Discordance will train past your Musicianship, so this is the one to raise first.
Instruments
Every instrument is mechanically identical — pick whichever you like the look of. What changes the numbers is the WOOD, which sets how many charges you get. All five cost 6 boards of the chosen tier and are made through Carpentry.
| Instrument | Boards |
|---|---|
| Lute | 6 |
| Drum | 6 |
| Lap Harp | 6 |
| Tambourine | 6 |
| Bamboo Flute | 6 |
Charges, by the wood it is made from
One charge is one attempted song. It is spent whether the song lands, misses, or falls apart in your hands — so a poor musician gets through a lot of instruments. Instruments cannot be repaired: when the charges are gone, the instrument is gone.
| Wood | Charges |
|---|---|
| 40 | |
| 52 | |
| 64 | |
| 80 | |
| 100 | |
| 128 | |
| 160 | |
| 200 | |
| 260 |
Getting the note out
- At 0 Musicianship
- 20% of your songs come out at all
- At 50
- 60%
- At 100
- 100% — a Grandmaster never fumbles
- A fumbled song
- Still costs the charge, and still trains Musicianship